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Lightmap HDR Light Studio 5.1

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HDR Light Studio is a standalone lighting application providing a set of tools and content dedicated to lighting 3D scenes. Using HDR Light Studio connected to 3ds Max provides the ability to create custom HDRI maps to light your scenes, with lights chosen and positioned to provide the perfect effect on your model. As you work with HDR Light Studio, the lighting is updated in real-time in 3ds Max, where you can see the lighting interact with your 3D scene. You can also create and control Area Lights using HDR Light Studio.

Dec 19, 2016  Lightmap HDR Light Studio 5 – The lighting tool for 3D artists – HDR Light Studio provides a fast and precise way to light a 3D model. The lighting design is saved as a high dynamic range, high resolution image that can be used in any renderer. Jun 01, 2015  BUG 632 - HDR Light Studio 5.0 would crash on Mac OS X if you were using it with a Wacom pen/tablet. This bug has been fixed. Known Bugs & Workarounds BUG 845 - when using KeyShot or VRED with HDR Light Studio 5.1, if you launch the Production Render dialog, select Destination=Live and render, HDR Light Studio will crash.

This workflow tutorial will teach you how to use the connection between 3ds Max and HDR Light Studio.
It will not teach you how to use HDR Light Studio itself. Please see our 'Getting Started' content here to learn the HDR Light Studio interface and the basic features.

Workflow Tutorial
Requirements: 3ds Max 2017 / 2018 / 2019 / 2020 with V-Ray, Corona, Redshift or Arnold. Not your 3ds Max version or renderer? Click here to see Workflow - Method 2

STEP 1: Start 3ds Max and load the 3ds Max project you want to light (see Figure 1).
Make sure a camera is set up for your scene and that the correct renderer is set. In this example V-Ray is used.

Figure 1: 3ds Max on startup after loading a project

STEP 2: Open the HDR Light Studio Connection plugin panel

Go to the menu: Rendering > HDR Light Studio Connection (see Figure 2). Not seeing HDR Light Studio Connection? See our installation instructions

The HDR Light Studio Connection panel opens (see Figure 3). HDR Light Studio Connection panel did not open? See our bug fix

If you have a red cross next to 'Current renderer valid', it indicates that you are either using a renderer that is incompatible with HDR Light Studio connection or it is incorrectly installed.

STEP 3: On the HDR Light Studio connection panel, click on the 'Start' button (see Figure 4)


In order for HDR Light Studio to be started in a connection with 3ds Max and your renderer, an IBL Hook is required to connect with.

An IBL Hook is simply a valid Image Based Lighting setup (Dome Light / Environment Light), whose HDRI map file can be replaced and updated by HDR Light Studio.

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STEP 4: Create a new IBL Hook by providing a name for the hook in the 'Create New Hook for VRay-Next' panel and press the OK button (see Figure 5).

During the start process, our plug-in detects if there are valid IBL Hooks, if not then we create one for you.

HDR Light Studio will now start, controlling the HDRI image file used on the new IBL Hook, unless there are already valid IBL Hooks in your 3ds Max scene, a dialog will appear where you will be asked to choose a Hook from the drop down, or there is an option to create a New Hook (see Figure 6).

Figure 6: Selecting an existing hook before HDR Light Studio connection starts Panorama maker pro 5.0.0.21.

HDR Light Studio will then start connected to the hook selected or the new one that was created (see Figure 7).
The HDR Light Studio interface should look like in Figure 7.

If not in HDR Light Studio you can reset it by going to the menu: Window > Layout > Load > Default > 3ds Max


If we switch back to the 3ds Max interface, we can see the created environment that HDR Light Studio has attached to, in this example called VRayLight001 (see Figure 8).

The current HDRI map design in HDR Light Studio is shared with 3ds Max as a temp proxy (lo-res) image. A proxy is used because it's faster to calculate and faster for 3ds Max to load during the iterative lighting design process. When the lighting design changes in HDR Light Studio, this image is updated in 3ds Max to use a new temp with a new file name, to ensure the renderer uses the new image even when caching images.

Lightmap hdr light studio

The temporary file name and location will look something like in Figure 9.

Figure 9: File path points to a HDR Light Studio temp proxy image

STEP 5: In HDR Light Studio, press Play on Render View [3ds Max|VRay] (see Figure 10)

Figure 10: Starting the Octane Render View within HDR Light Studio

HDR Light Studio now instructs 3ds Max to start an interactive render session with the current renderer.

The interactive render image is now displayed in this Render View (see Figure 11).

To understand all of the features/controls for this view, see here.

Figure 11: V-Ray render view working withing HDR Light Studio

Let's make our first light in HDR Light Studio ..
By default, LightPaint is set to Reflection in this view. So lights are positioned to reflect in the chosen location on the 3D model when using LightPaint (see Figure 12).

Learn about LightPaint here.

STEP 6: Click on the Presets tab next to the Light List tab, to show the Preset Lights (see Figure 13).

Figure 13: Opening the presets tab to see a list of presets

STEP 7: Drag and drop a Preset Light onto the 3D model in the Render View [3ds Max|VRay] (see Figure 14).

The Preset Light has been added to the lighting design in a location that is reflecting where the light was dropped on the 3D model.

You will see:

• A new light in the Light List in HDR Light Studio (see Figure 15).

• You can see the new light added on the Canvas (HDRI Map View) in HDR Light Studio (see Figure 15).

• The 3ds Max environment has been updated to use the new live HDRI map from HDR Light Studio, and the 3ds Max|VRay Preview Render updated using the new lighting (see Figure 15).

Figure 15: HDR Light Studio interface after creating a light

You can see that the LightPaint tool is active in the toolbar within the Render View [3ds Max|VRay] (see Figure 16).

STEP 8: Click on the 3D model to reposition the selected light from the Light List (see Figure 16).

The light is moved on the HDRI map, the new HDRI map is sent to 3ds Max and the Preview Render updates.

This is a very interactive way to light your shot. Placing lights directly on the 3D model where you want them.

Figure 16: Using LightPaint to paint lights on the model

If there is a delay of more than a second, or so, after clicking to move a light and see the updated rendered result - the process will be slow and tedious.

In this situation we can use HDR Light Studio's built in renderer to speed up the lighting process.

STEP 9: Press the play button on Render View [HDR Light Studio] (see Figure 17)

Figure 17: Starting up HDR Light Studio Render View

The Import Scene Geometry panel will pop up

STEP 10: Press Import (see Figure 18)

Figure 18: Importing the scene from 3ds Max to HDR Light Studio render view

May 07, 2017  modo 11.0v2 – 3D Modeling, Paint and Render in one application. May 7, 2017 MODO brings you the next generation of 3D modeling, animation, sculpting, effects and rendering in a powerful integrated package. Modo 13.2 closes the 13 series with a toolset that is faster, feature rich and easier to use. Experience the new Modo renderer, mPath, with enhanced quality and ray tracing speed accelerated. Modo 11.0v2. Modo برنامه ای است که به ساخت مدل های سه بعدی ، انیمیشن ، افکت و رندر کمک می کند. این برنامه که دارای ابزار های قدرتمندی است می تواند در پروژه های شما نقشی بزرگ را ایفا کند. در ادامه با امکانات این برنامه آشنا خواهیم شد. Check all news about Rebus Render Farm Updates, patches and fixes Keep yourself updated concerning Render Farm News! Apr 23, 2017  Reinforcing its position as a best-in-class modeling solution, Modo 11.0 offers new MeshFusion features that include the ability to cut, copy and paste Fusio.

You may need to use the Camera Drop Down in Render View [HDR Light Studio] to match the camera view you are seeing from 3ds Max (see Figure 19).

Figure 19: 3ds Max|VRay render view (left) and HDR Light Studio render view (right) side by side

The Render View [HDR Light Studio] renders the loaded scene lit with the current lighting design. A simple shader is used on the whole scene to preview the light and reflections.

If you needed to open Render View [HDR Light Studio] to get a more interactive lighting experience. Use this view for LightPaint, where clicking and dragging to position lights is supported - it's fast and interactive.

The Render View [3ds Max|VRay] rendering will catch up eventually as you work, and will display an image using the latest lighting.

If the Render View [3ds Max|VRay] is still so slow that it is of little benefit during the interactive lighting process, and maybe it is also slowing down HDR Light Studio a lot, then use the Pause/Play button to stop and resume rendering in Render View [3ds Max|VRay], in order to do test renders from time to time (see Figure 20).

We have documented in more detail the process of using 2 render views together in HDR Light Studio here.

So far the light we created is on the HDRI map. With a single setting, this light can be removed from the HDRI map, and created as an Area Light in 3D space in 3ds Max, mapped with the HDR content from HDR Light Studio.

STEP 11: Enable the Area Light check box in the Light Properties panel for the selected light (see Figure 21).

Hdr light studio

The temporary file name and location will look something like in Figure 9.

Figure 9: File path points to a HDR Light Studio temp proxy image

STEP 5: In HDR Light Studio, press Play on Render View [3ds Max|VRay] (see Figure 10)

Figure 10: Starting the Octane Render View within HDR Light Studio

HDR Light Studio now instructs 3ds Max to start an interactive render session with the current renderer.

The interactive render image is now displayed in this Render View (see Figure 11).

To understand all of the features/controls for this view, see here.

Figure 11: V-Ray render view working withing HDR Light Studio

Let's make our first light in HDR Light Studio ..
By default, LightPaint is set to Reflection in this view. So lights are positioned to reflect in the chosen location on the 3D model when using LightPaint (see Figure 12).

Learn about LightPaint here.

STEP 6: Click on the Presets tab next to the Light List tab, to show the Preset Lights (see Figure 13).

Figure 13: Opening the presets tab to see a list of presets

STEP 7: Drag and drop a Preset Light onto the 3D model in the Render View [3ds Max|VRay] (see Figure 14).

The Preset Light has been added to the lighting design in a location that is reflecting where the light was dropped on the 3D model.

You will see:

• A new light in the Light List in HDR Light Studio (see Figure 15).

• You can see the new light added on the Canvas (HDRI Map View) in HDR Light Studio (see Figure 15).

• The 3ds Max environment has been updated to use the new live HDRI map from HDR Light Studio, and the 3ds Max|VRay Preview Render updated using the new lighting (see Figure 15).

Figure 15: HDR Light Studio interface after creating a light

You can see that the LightPaint tool is active in the toolbar within the Render View [3ds Max|VRay] (see Figure 16).

STEP 8: Click on the 3D model to reposition the selected light from the Light List (see Figure 16).

The light is moved on the HDRI map, the new HDRI map is sent to 3ds Max and the Preview Render updates.

This is a very interactive way to light your shot. Placing lights directly on the 3D model where you want them.

Figure 16: Using LightPaint to paint lights on the model

If there is a delay of more than a second, or so, after clicking to move a light and see the updated rendered result - the process will be slow and tedious.

In this situation we can use HDR Light Studio's built in renderer to speed up the lighting process.

STEP 9: Press the play button on Render View [HDR Light Studio] (see Figure 17)

Figure 17: Starting up HDR Light Studio Render View

The Import Scene Geometry panel will pop up

STEP 10: Press Import (see Figure 18)

Figure 18: Importing the scene from 3ds Max to HDR Light Studio render view

May 07, 2017  modo 11.0v2 – 3D Modeling, Paint and Render in one application. May 7, 2017 MODO brings you the next generation of 3D modeling, animation, sculpting, effects and rendering in a powerful integrated package. Modo 13.2 closes the 13 series with a toolset that is faster, feature rich and easier to use. Experience the new Modo renderer, mPath, with enhanced quality and ray tracing speed accelerated. Modo 11.0v2. Modo برنامه ای است که به ساخت مدل های سه بعدی ، انیمیشن ، افکت و رندر کمک می کند. این برنامه که دارای ابزار های قدرتمندی است می تواند در پروژه های شما نقشی بزرگ را ایفا کند. در ادامه با امکانات این برنامه آشنا خواهیم شد. Check all news about Rebus Render Farm Updates, patches and fixes Keep yourself updated concerning Render Farm News! Apr 23, 2017  Reinforcing its position as a best-in-class modeling solution, Modo 11.0 offers new MeshFusion features that include the ability to cut, copy and paste Fusio.

You may need to use the Camera Drop Down in Render View [HDR Light Studio] to match the camera view you are seeing from 3ds Max (see Figure 19).

Figure 19: 3ds Max|VRay render view (left) and HDR Light Studio render view (right) side by side

The Render View [HDR Light Studio] renders the loaded scene lit with the current lighting design. A simple shader is used on the whole scene to preview the light and reflections.

If you needed to open Render View [HDR Light Studio] to get a more interactive lighting experience. Use this view for LightPaint, where clicking and dragging to position lights is supported - it's fast and interactive.

The Render View [3ds Max|VRay] rendering will catch up eventually as you work, and will display an image using the latest lighting.

If the Render View [3ds Max|VRay] is still so slow that it is of little benefit during the interactive lighting process, and maybe it is also slowing down HDR Light Studio a lot, then use the Pause/Play button to stop and resume rendering in Render View [3ds Max|VRay], in order to do test renders from time to time (see Figure 20).

We have documented in more detail the process of using 2 render views together in HDR Light Studio here.

So far the light we created is on the HDRI map. With a single setting, this light can be removed from the HDRI map, and created as an Area Light in 3D space in 3ds Max, mapped with the HDR content from HDR Light Studio.

STEP 11: Enable the Area Light check box in the Light Properties panel for the selected light (see Figure 21).

As a result of enabling the Area Light setting, these things instantly happen:

The Light in the Light List gets the suffix [AreaLight] and the text is now yellow - clearly showing which lights are Area Lights (see Figure 22).

The light is removed from the HDRI map lighting the Render Views (but is still represented and shown on the Canvas) (see Figure 22).

A 3D Area Light mapped with the HDR light content (RGBA) is created in HDR Light Studio with a Smart Dolly distance of 1,000 (see Figure 22).

A 3D plane with emitter shader is created in 3ds Max, mapped with the HDR light content (RGBA), this can be seen lighting the shot in Render View [3dsMax|VRay] (see Figure 22).

STEP 12: Reduce the Smart Dolly slider value to move the light closer to the 3D model (see Figure 23).

Figure 23: Moving the area light closer to the model (LightPaint position)

HDR Light Studio has a scene scale setting that is useful when working with Area Lights in 3ds Max. If the area lights are too close or too far away by default. Adjust the Smart Dolly Scalar value in Preferences. This value scales all area lights in HDR Light Studio.

If we switch to the 3ds Max user interface, we can see:

The Area Light geometry in the viewport (see Figure 24) (If not, the area light is most likely too far away from your scene. To learn more about Smart Dolly - click here)

An area light node made with HDR Light Studio in the Scene Explorer (see Figure 24)

• Area Light shader in the Material Editor for the created area lights - mapped with HDR (RGBA) content (see Figure 24)

Figure 24: 3ds Max interface after creating an area light

STEP 13: Use LightPaint in the Render Views to move the Area Lights, just like moving a light on the HDRI map (see Figure 25).

In fact, area lights are controlled just like any other light in HDR Light Studio, with the addition of distance settings.

Figure 25: Using LightPaint to position the area light

When using the HDR Light Studio area lights, please note:
Renaming/deleting/duplicating these area lights in 3ds Max (or any part of their associated shader network/file nodes) will cause problems!

STEP 14: Enable Fast Area Light setting in the Render View panel (Figure 26) for fast noise removal on very big scenes (see Figure 27).

Figure 27: Painting area lights with Area Light Setting On (left) and Off (right) Mac os x el capitan 10.11.2.

STEP 15: Once you are happy with your lighting, press the 'Production Render' button in HDR Light Studio (see Figure 28).

Set your Production Render settings and Press Render in this panel. Notice how the 'Orientation' is already set to '3ds Max/VRay', this ensures that therendered HDRI map is mapped correctly in the host, i.e. 3ds Max (see Figure 29). For more information see: Production Render Dialog

The production quality content will be calculated and saved. The connection will automatically update 3ds Max to use these final area lights and HDRI map images.
If any further changes are now made to the lighting in HDR Light Studio, all content will be updated to use the updated proxy versions again.
So please ensure you 'Stop' the HDR Light Studio connection after you have produced your production lighting, by Pressing the Stop button (see Figure 30).

Figure 30: Stopping the HDR Light Studio connection

STEP 16: Save 3ds Max scene.

If you would like the HDR Light Studio project to be saved in your 3ds Max scene, you should save your 3ds Max scene now. This way the scene state matches the HDRI map and area lights that are currently in the project.

STEP 17: The below explains how to save and load HDR Light Studio projects.

HDR Light Studio projects can be saved from the HDR Light Studio interface at any time during the lighting process as a HDi file (native HDR Light Studio project file), even when using HDR Light Studio via a connection. If you were to open HDR Light Studio in a connection with 3ds Max, this project can be loaded into HDR Light Studio using Project > Open Project. The lighting design would load into HDR Light Studio replacing its current design, and would then be synced back into 3ds Max. This is how you can move lighting designs between 3ds Max projects or between other supported 3D software / renderers.

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©2009-2018 Lightmap Ltd - For support email: support@lightmap.co.uk

Published: 1st May 2019

1st May 2019 – Today, Lightmap announced the immediate availability of the latest version of HDR Light Studio - Tungsten.

The Tungsten release adds ‘Composites' to its feature set, allowing users to group lights, to mask and add effects to individual lights and much more. In addition, the way HDR Light Studio is packaged and priced has also been refreshed with a new product range. Introducing HDR Light Studio - Indie, Pro and Automotive.

Composites

Composites are a major new feature benefitting all users of HDR Light Studio.

Previous versions of HDR Light Studio had a single Light List. The lights in the list are composited together using their blend modes and the final result is what you see on the HDR Canvas image. With the new ‘Composite Content' type in the Tungsten release – we have expanded this concept. Now a light can get its visual appearance from a nested set of HDR Light Studio lights that have their own Light List and Canvas. The composited result of these lights is the texture used on the parent light.

You can use Composites to:
• Group Lights
• Control a group of lights (brightness, position, color etc)
• Store Multiple Lighting Designs in one HDR Light Studio project
• Isolate and Edit Individual Lights
• Mask Lights
• Clone and move areas of the HDRI map
• Combine different regions of multiple HDRI maps
• Dissect and take control of light regions in existing HDRI maps

Previously HDR Light Studio had a single Light List where every light affects everything beneath it. For example, you could not brighten the edge of a light using another light without this brightening effect spilling over the surrounding area. Using Composites, you can now isolate a single light and edit it using other lights, to boost brightness or to mask/cut it. This enables lots of new possibilities in HDR Light Studio.

Diagram showing a Composite used to brighten a single light

'The new Composite feature brings a whole host of new possibilities into HDR light studio. Want to move your sun up a bit without touching anything else? Easy! Want to splice together multiple HDRIs? Piece of cake! Want to just group lights together for organization? Now you can! The the ability to layer, mask and alter individual lights is a huge boost for both creative and technical control over lighting setups and is a very welcome feature to what is already a cornerstone in my pipeline.'

Lightmap Hdr Light Studio Carbon

Brendan McCaffrey (www.bmcaff.com)

'The new composite feature in Tungsten is a game changer. Create a light shape that enhances your object, make it a composite, and drop in an HDRI map and reveal its sweet spot - for me it's a 90% faster workflow.'

André Matos, 3D Artist PORSCHE AG bei Copyright Communications GmbH

Lightmap Hdr Light Studio Tungsten

You can learn how to use Composites in HDR Light Studio watching this video: An Introduction to Composites

We have also created a series of video demonstrations showing how to use Composites to tackle the following lighting tasks:

Enhancing a Single Light
In this demo, we add hot spots to an overhead softbox that is lighting a car. We do this to give the reflection seen in the car a more dynamic and interesting appearance. We use Composites so that the hot spots brighten just the softbox and they do not spill over onto other areas of the HDRI map.
Watch the demo video here: Enhancing a Single Light

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Studio Lighting blended with an HDRI map
In this demo, we light a shot with typical studio style lighting. We then use Composites to use that lighting as a HDRI mask through to a loaded HDRI map. This provides the control of the studio lighting and incorporates the character and interesting reflections that come from the HDRI map.
Watch the demo video here: Studio Lighting Blended with a HDRI Map

Lightmap Hdr Light Studio

Windows through to an HDRI map
In this demo, we light a still life shot using Window Gobo lights. We then use Composites to use those windows as a mask through to an outdoor HDRI map. This provides window lights that can be perfectly placed in the reflections, with the character of the outdoor HDRI map showing in these reflections and coloring the light. The outdoor HDRI map can be rotated or changed to alter the lighting effect.
Watch the demo video here: Windows through to an HDRI Map

Mixing regions of different HDRI maps
In this demo, we blend regions of 2 different HDRI maps into a single lighting design using Composites with soft lights for masking. Mixing HDRI maps in this way enables new creative lighting possibilities.
Watch the demo video here: Mixing Regions of different HDRI Map

Moving a region of an HDRI map
In this demo, we load an outdoor HDRI map to light the side view of a car. We use Composites to define a region of the HDRI map and then move this region to produce a more flattering reflection in the car.
Watch the demo video here: Moving a Region of an HDRI Map

Controlling lighting in existing HDRI maps
In this demo we load an interior HDRI map that includes a selection of Windows and Lights. We use Composites to separate the ambient lighting effect of the HDRI map, and to create individually controllable light sources. The result is an identical HDRI map, but with the ability to individually adjust the brightness of each light source. You would want to do this to gain more creative control over the lighting effect of the HDRI map. For example, removing unwanted lights, boost the brightness of a lights, or balancing the lighting.
Watch the demo video here: Controlling Lighting in Existing HDRI Maps


HDR Light Studio - Indie, Pro and Automotive

Lightmap have changed the way we sell HDR Light Studio with the new Tungsten release. The new product range bundles HDR Light Studio, a collection of Connections and Support into a single product. For many customer scenarios these new license models are lower cost and provide more value for money. The included Connections means customers can use HDR Light Studio with a wide range of 3D software without having to justify any additional Connection purchases.

Indie, Pro and Automotive include HDR Light Studio and the following Connections: 3ds Max, Maya, Cinema 4D, MODO, LightWave3D, Houdini, Maxwell Studio, Rhino 3D, Octane Standalone, SOLIDWORKS Visualize. Automotive additionally includes the VRED, DeltaGen and Patchwork 3D Connections.

This is the first time Lightmap has offered a low cost Indie license for HDR Light Studio and we are excited to see what our new Indie users will create with the software. The Indie software is fully functional and not restricted in any way.

Existing HDR Light Studio and Connection licenses are compatible with HDR Light Studio Tungsten. If you have a Subscription or a Permanent license with up-to-date Maintenance – download and update your software today. You will be entitled to run the software using the licenses you have already purchased. Existing permanent licenses can be maintained as usual moving forwards. Existing customers can read more here.

Added Support for these Connections

3ds Max 2020
Maya 2019
MODO 13
Houdini 17.5
LightWave 3D 19
DeltaGen 2019 (and the x-builds)

Hdr Light Studio

Availability

HDR Light Studio Tungsten is available to try and buy today. For pricing please visit our updated store.

This entry was posted in HDR Light Studio News and tagged New Release.





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